RSS
Podcast: How can computer models help us better...

Podcast: How can computer models help us better...

25 June 2019
Podcast: How can computer models help us better understand the brain?Dr. Niko Kriegeskorte, a computational neuroscientist with the Zuckerman Institute at Columbia University is interviewed by Dr. Peter Bandettini,...
View More 
Health Stigma and Discrimination: A Global,...

Health Stigma and Discrimination: A Global,...

20 June 2019
Health Stigma and Discrimination: A Global, Cross-cutting Research ApproachMay 9, 2019 Speaker(s): Anne Stangl, PhD Senior Behavioral Scientist International Center for Research on Women (ICRW) Bernice...
View More 
Webinar for Nurses - How to Use the ASQ to Detect...

Webinar for Nurses - How to Use the ASQ to Detect...

18 June 2019
Webinar for Nurses - How to Use the ASQ to Detect Patients at Risk for SuicideSuicide Risk Screening Training: How to Use the ASQ to Detect Patients at Risk for Suicide Lisa M. Horowitz, Ph.D., MPH Office of the...
View More 

Effects of the FIT Game on Physical Activity in Sixth...

18 June 2019
Background: The FIT Game is a low-cost intervention that increases fruit and vegetable consumption in elementary school children. For this study, the FIT Game was adapted into an intervention designed to increase children’s physical activity at school. Objective: We aimed to evaluate if the FIT Game could increase children’s physical activity relative to their baseline levels. Methods: A total of 29 participants were recruited from a sixth-grade classroom. An ABAB reversal design was used. Participants wore an accelerometer while at school during pre/postintervention baseline (A) and intervention (B) phases. During the FIT Game intervention, daily physical activity goals encouraged the class to increase their median daily step count above the 60th percentile of the previous 10 days. When daily goals were met, game-based accomplishments were realized. Results: Children met their activity goals 80% of the time during the intervention phases. Physical activity at school increased from a median of 3331 steps per day during the baseline to 4102 steps during the FIT Game phases (P<.001, Friedman test). Conclusions: Preliminary evidence showed that playing the FIT Game could positively influence children’s physical activity at school.

This is the abstract only. Read the full text free (open access) on the JMIR Serious Games website. JMIR is the leading ehealth publisher: fast peer-review - open access - high impact.
First160161162163165167168169Last